how to create a loading scene?

I find a demo TomTheTurret in cocos2d-iphone,but I can’t find a demo in cocos2d-x.
a simple solution here: http://www.cocos2d-x.org/boards/6/topics/4699
but I want to known how to implement a loading scene by cocos2d-x.
which is the recommended solution?:stuck_out_tongue:

You can refer CCTextureCacheTest from the latest codes of github.

thank you.
why the function CCTextureCache::addImageAsync is commented out?


in the last release, is there a CCTextureCacheTest?:smiley:
I’m using 0.9.2.:slight_smile:

Not in 0.9.2. The latest codes have been released, may be in tomorrow.
But you can get it from github https://github.com/cocos2d/cocos2d-x/.

Minggo Zhang wrote:

Not in 0.9.2. The latest codes have been released, may be in tomorrow.
But you can get it from github GitHub - cocos2d/cocos2d-x: Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x..

@Minggo: Could you please give me an sample code for dynamic splash ( do we need a .gif file???)
Thank you very much.