I find a demo TomTheTurret in cocos2d-iphone,but I can’t find a demo in cocos2d-x.
a simple solution here: http://www.cocos2d-x.org/boards/6/topics/4699
but I want to known how to implement a loading scene by cocos2d-x.
which is the recommended solution?
You can refer CCTextureCacheTest from the latest codes of github.
thank you.
why the function CCTextureCache::addImageAsync is commented out?
in the last release, is there a CCTextureCacheTest?
I’m using 0.9.2.
Not in 0.9.2. The latest codes have been released, may be in tomorrow.
But you can get it from github https://github.com/cocos2d/cocos2d-x/.
Minggo Zhang wrote:
Not in 0.9.2. The latest codes have been released, may be in tomorrow.
But you can get it from github GitHub - cocos2d/cocos2d-x: Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x..
@Minggo: Could you please give me an sample code for dynamic splash ( do we need a .gif file???)
Thank you very much.