How to dynamically load a scene designed with Cocos Creator ? (from the C++ lib)

Hello,

First, I’m new with Cocos. :rabbit:
My name is Gil, alias 33cm on this forum.

My goal is to design my UI with Cocos Creator, then dynamically load the designed “nodes” using the C++ cocos2d-x library.
By “UI”, I mean configuration screens: object selection within a list, user profile edition, etc.

I saw “Cocos Studio” creates .csb files that can be loaded using the method:

CSLoader::createNode(“res / MyScene.csb”)

But, on my machine, Cocos Studio crash every time I try to view a scene (–> Cocos Studio OpenGL error - JavaScript - Cocos Forums)

Is there a similar way to dynamically load a scene designed with Cocos Creator?
About performance, I think that dynamically parsing json files is less efficient than loading a csb file, so is there a tool to pack the json and fire files in a csb?

Best regards,
Gil