How to implement physics?

I searched the documents but couldn’t find anything regarding adding physics to nodes and manipulating it in Cocos Creator. Help!!

I don’t think Cocos Creator has physics implemented in it yet but it does have simple rectangle and circle collision shapes.

I know the editor doesn’t have physics components yet, but surely there is some way you can do it in code?

This demo uses Chipmunk in a non EC way, maybe it’s useful to you

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@pandamicro
Where can I look for documentation/information on how to use the simple square and circle colliders in Creator for simple physics?

Thanks.

Sorry, the colliders haven’t been implemented yet. You need to implement them by yourself

But they are supposed to be in this month’s update, right? Is there an ETA on that?

The April update is scheduled to the end of this month, we actually released v1.0 at the end of March

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