Hi guys,
I’m developing a game that has a water surface. Water surface will wave and act likes Lep’s world’s water surface.
I try to use a mask that runs a “Waves” animation to change the mask, but it doesn’t work. It seems that NodeGrid and ClippingNode cannot work together. Other problem of this approach is the fps of game slows down a lot.

Are there any other approaches that better? Please give me advices. Thanks 
