1.If the textures size exceed 20482048, some devices will limit it and will cause the errors. It is better to use the images or textures which will not exceed 20482048.
2.resources.load will load the reources into the system memory.
@Tom_k
The current task we are facing is to optimize RAM usage.
Is it normal for resources.load to take up 128MB for a 4096 texture?
I saw in other engines that if you don’t modify the image, you can load it as read-only, and in this case, you can load the same image with 64MB. Does cocos not have this function?
Is there any way to minimize RAM usage without compressing it in another way?
We are currently developing a 2D decoration game, so it requires a lot of resources. This method is very urgent.