Hi all.
I have been making game bubble like bubble witch. I don’t know how to code the shoot-line in game. Anyone can help me solve this problem? Please.
Thanks!
Use one of the path actions:
BezierTo
CardinalSplineTo
CatmullRomTo
Look it up in the API and the samples.
Its looking nice… Good Work… Can u upload your source code?
The screenshot actually is from Bubble Witch Saga 2.
I have just started to make a bubble shooter game but I am totally confused. Can you help me in starting the game. It would be better if you can upload your source code. You can also mail your source code to me at dhiraj0116@gmail.com
How can I start making the mechanics of this game?
I don’t know from where to start.
Why even start with that game?
Have you made a game before?
If not, start with learning the basics and implement an easy game, then step up the difficulty.
I think that you are going to find folks don’t want to be uploading their entire game to give away. It does happen. There are plenty of projects on GitHub.
If you don’t know where to get started, read our Programmers Guide.
There is no game similar to bubble shooter to get some help from them.
I don’t follow…
I would be very much thankful I u can help me in finding any help for this game.
I looked at some game play for Bubble Witch Saga 2 and here is how I would approach it.
- the board where the bubbles are would be a
Layer - populate it randomly.
- use an
Actionto flick your bubble - if the bubble touches another bubble and it is the correct color, check around it to see if more balls need to disappear too. If it is the wrong color, act upon that too.
If it were me, I would use a Physics engine. That is just me. You can do it without using one too.
