Hi friends
I came here because I have a question.
I’m using FilterMode to modify some textures in the game I’m developing. I’m midifying the image by setting FilterMode: Bilinear with mipmaps, Wrap Mode: Clamp in the editor,
How can I reflect this effect in code? I’m currently using the following code, but the effect is different from what I set in the editor.
spriteFrame.texture.setMipFilter(2);
spriteFrame.texture.setFilters(
Texture2D.Filter.LINEAR,
Texture2D.Filter.LINEAR
);
spriteFrame.texture.setWrapMode(
Texture2D.WrapMode.CLAMP_TO_EDGE,
Texture2D.WrapMode.CLAMP_TO_EDGE
);
Can you tell me what the problem is and how to fix it?
Thank you guys