Cocos2dx v3 supports full screen on windows or is required extra work with OpenGL?
Tks!
Cocos2dx v3 supports full screen on windows or is required extra work with OpenGL?
Tks!
In your AppDelegate.cpp, instead of glview = GLViewImpl::createWithRect, use glview = GLViewImpl::createWithFullScreen.
Great!
@duracellrabbid Thanks for your help!