my test code:
function cb(_sprite)
cocos2d.CCLuaLog(“————bingo————-”)
end
actionSprite:runAction(cocos2d.CCFadeOut:actionWithDuration(0.5),cocos2d.CCCallFunc(actionSprite,“cb”))
It doesn’t work, so how to use CCCallFunc in lua?
my test code:
function cb(_sprite)
cocos2d.CCLuaLog(“————bingo————-”)
end
actionSprite:runAction(cocos2d.CCFadeOut:actionWithDuration(0.5),cocos2d.CCCallFunc(actionSprite,“cb”))
It doesn’t work, so how to use CCCallFunc in lua?
local cbAction = CCCallFunc:create(cb)
local fadeOutAction = CCFadeOut:actionWithDuration(0.5)
local actions = CCSequence:createWithTwoActions(fadeOutAction, cbAction)
actionSprite:runAction(actions)