I work within a team, we’re in the point to finish our first cocos2d-x c++ application.
We want to add in-app purchases. for what, we made a search for this. We found 2 solutions:
1- The native solution
2- SOOMLA
What do you think about this, and according to you what is the best solution for in-app purchases with cocos2d-x.
I tried soomla but its not yet fully compatible with v3.0 and it kept crashing after purchase popup was closed.Soomla is very good because it has storage management for your purchases.
I ended up using https://github.com/onepf/OpenIAB for android which worked perfectly but you will have to store purchases in a secure way by yourself.
I tried soomla but its not yet fully compatible with v3.0 and it kept crashing after purchase popup was closed.Soomla is very good because it has storage management for your purchases.
Soomla is more than just IAP-solution. It provides an easy way to define a virtual economy of your game. We are (http://vedidev.com), use Soomla in all our IAP-solutions.