iOS app package size is so big

I’m using cocos2d-js 3.6
I created a project and commented all of extensions in AppDelegate.cpp
and just archived project
The app size is so big.

As you know, we can’t know the real app size until we upload the app to itunesconnect.
But I know how to estimate the size.
This is the way.
xcarchive file => show package
=> Products/Applications/AppName.app => show package
=> AppName
We can estimate the real app size from this “AppName” file size.
I saw this info from somewhere but it’s exactly same in my several apps.

Anyway, the file size of hello world project is so big. 11.9mb
Can I reduce the file size?

See ccConfig.h

You can disable various engine features and avoid linking libraries you don’t need.

#define CC_USE_TIFF  0
#define CC_USE_3D_PHYSICS 0
#define CC_USE_PHYSICS 0
#define CC_ENABLE_SCRIPT_BINDING 0

No idea how much this will shave off though. It’s worth looking inside the archive you create to see the ratio between assets and binary too.

@almax27 Do you know the similar process for Android?

Thank you for reply.
I disabled 3 image formats. I don’t know the other things.
It reduces by 0.2mb