Hi,
I have a question that Is it possiable to change DelayPerUnit value during animation acting?? ( like a repeatForever )
If I want to change DelayPerUnit value, What should I do?
Actually, I coded like a below…
pline->cleanup(); // animation cleanup.
this->line_jump_img_f(); // animation restart with DelayPerUnit value changed.
Do you have some solution on this?
Thanks.
You could try with CCSpeed action. Then you can control speed of your action.
Ssanta
3
Thanks for reply.
However it`s not action. It is animation so is it the same way to change the speed both action and animation??
I’m not sure if we speak about CCAnimate so yes.
Ssanta
5
Thank you for reply.
I tried with CCSpeed , it works fine.
I can control the speed of animation.
Best,