HI there
I am implementing multi-resolution support by having the three primary resource sizes, sd, hd, hd2. But the issue comes in when using Cocos Studio to add the sprites.
If my folder structure is the following,
Resources/
–assets/
----sd/screen.png
----hd/screen.png
----hd2/screen.png
If I add a background image as a sprite, for example, Is there a way to make the sprite use just “screen.png” in Cocos Studio, and then when I load the game I can set the search path to whichever directory I need at the time?
Currently is seems to use the full path, so even if I use the “hd” image in Cocos Studio, then set the “sd” search path in the code, it still uses the “hd” image.
If this is not the intended usage of Cocos Studio, then how do I position elements and set their images, while still being able to choose which resource size to load at runtime?
Thanks in advance!