You can show local movie by invoking android sdk on java layer, and wrap the feature in JNI to make it visible in ndk layer. Just read the source in CocosDenshion/platform/android, it shows how to play audio with cocos2d-x.
About the online movie, I’m not sure if android already offer this feature, or you had to read streams from web, cache it and play. I am not familiar with this feature.
Hi, and sorry to add to an old thread, but this matches my issue really well. I took the next step and wrapped the call as the example in SimpleAudioEngine. I have the media player being called for a video and I can hear the audio, but the video doesn’t pop over the cocos2d scene. Does anyone know how to accomplish this? I already tried CCApplication::sharedApplication().applicationDidEnterBackground(), but that hasn’t allowed the video to pop over.