Hey guys how do you iterate all CCSprite or Custom Class Objects from CCLayer children?
You can invoke getChildren() and iterate the return value.
I see, going deeper with my question, how can I get all specific type of children (let’s say a group of CCSprite) of a layer and pass it into CCMutableArray<CCSprite*>* ?
After pondering in the room of knowledge and wisdom I have figured my dilemma.
For anyone interested look for this thread http://www.cocos2d-x.org/boards/6/topics/7048 and look up dynamic_cast