I am developing a 2d map editor called JugiMap. Along the editor I am providing also JugiMap API
which is a library for using maps from the editor in game engines.
The latest version brings a new JugiMap API which supports Cocos2d.
A new version of JugiMap is out. This is a smaller update but important as it fixes some serious bugs. Among the new things there is improved handling of parallax and screen maps and several other additions and tweaks.
JugiMap is currently available for Windows OS. Get it here: http://jugimap.com
I also made a new demo application called “Parallax Scrolling” which utilizes the parallax map features of JugiMap API. It comes with source code and editor map files.
A new version of JugiMap is now out and it brings a major new feature called sprite timeline animation. This is a general animation type which can be used for various purposes, from simple background animations and movement patterns to more complex stuff like cutscenes and intro animations.
A new demo application called “Sprite Timeline animation” is also available and it shows practical examples of animated sprites.
Check out the web build and get more information here: JugimapFrameworkDemo
Here is a screenshot of the used map in the editor:
JugiMap has just received another update. The headline feature of the new version is the GUI module in JugiMap Framework. This module provides various widgets and text objects which allow developers easy implementation of GUI features in their games.
As always I have prepared a demo application to accompany the new JugiMap version. Check out the new gui features in action: JugimapFrameworkDemo