Hello,
In my game, i would like to add a lot of background image (1280x960), maybe 10/15/20.
I used to convert file to png format, but with compression, each background cost > 1.5 mo.
My background doesn’t need transparency/effects, they are statics.
I try to use jpg file, and the result is very nice ( <300ko per backounds). It saves +75% ! it works on web/android.
Is jpg format supported on all platform (with cc.Sprite/plist file) ?
Which format should i use ? texture packer can convert to jpg, bmp, pvr etc…)
Thanks