Large background, jpg/png/

Hello,

In my game, i would like to add a lot of background image (1280x960), maybe 10/15/20.
I used to convert file to png format, but with compression, each background cost > 1.5 mo.

My background doesn’t need transparency/effects, they are statics.
I try to use jpg file, and the result is very nice ( <300ko per backounds). It saves +75% ! it works on web/android.

Is jpg format supported on all platform (with cc.Sprite/plist file) ?

Which format should i use ? texture packer can convert to jpg, bmp, pvr etc…)

Thanks

as far as i know,
cocos2d-x has decoders for jpg, png, tiff, webp.
so you don’t have to worry about it.
and i recommend you to try use webp format.
it saves even more than jpg.

Thank you :thumbsup: