Hi,
Widget click callbacks supersede the priority of touch callbacks. I observed this by following below steps.
- load a .csb file with menu buttons. Menu buttons have callback names specified in csb file.
- initialise touch handlers in the scene class
- The touch began callback is not called if I touch any widget. Clicking where ever widgets are not present, calls the touch began callback correctly.
If I understand this correctly, the widget callbacks will always get processed before touch event callbacks.
Is there any way I can make the touch event to have higher priority?