The documentation for Polygon Sprites states “Less triangles means more pixels saved and therefore less to draw!”, but their example clearly shows a sprite with many more triangles (2 vs ~19). It avoids delving into the details, but in this particular example, an excess of 17 triangles which saves drawing ~6000 pixels is a performance saver, correct? In what cases would a polygon sprite be less efficient? Is this just for sprites with lots of outer transparent pixels?
Yes, I think this is a poor choice of words. @ricardo can you suggest better wording here?
It should read:
- more triangles -> more pixels saved
- or the inverse: less triangles -> more pixels drawn
1 Like
I will correct and update.