Live Stream Game Creation Series

Hello

We are thinking about creating a series on creating a game from start to finish using Cocos Studio, Cocos2d-x and Cocos Helper. Instead of doing it tutorial based as we have tutorials for all of the tools, we were thinking of doing it like a live VLOG so you as the community can see all the pitfalls of creating a game from scratch.

As an addition we were thinking of involving the community with ideas, design and artwork to make a finished game that could be released and all the profits of which would go to charity.

Let us know your thoughts

Kind regards
Frahaan Hussain - CEO

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Sounds like a nice addition to the standard tutorials.

But which coverage do you have in mind?
A simple game like Flappy Bird, a moderate one like Monument Valley or a large one like Clash of Clans?
Which genre?

Which categories will be covered:
Concept, Game Design, Audio Design, Animation Design, Core implementation, Scripting, Encryption, Multiplayer?
Will there be any 3rd party tools covered?
Will the community also be involved in creating/coding?

Are you aiming for C++11/C++14?

Which platforms do you target:
Mobile only? Mobile and Desktop?

What are the post-tasks:
User engagement, marketing, support?

How are you keeping the same (high) consistent art standards, if the community is involved in providing assets? Will there be an art director? Will there be a team lead?

What are the plans for team communication? Forum, IRC?

How frequent will the updates be:
Daily, weekly, monthly?
What timespan is this project?

How about a “Kickstarter” campaign?

I would suggest to share the profits. One part for making addional awesome tutorials/workshops, the other part for charity. Maybe something like Humble Bundle is doing.
This all depends on the amount of revenues, of course.

These are my quick thoughts right now :smile:

Besides all that, you are aiming for the jack of all trades game, right? :wink:

We were thinking something more complex than Flappy Bird, like a mini Mario plat former with a few levels.

Areas to be covered:

  • Design in Cocos Studio
  • Coding in Cocos2d-x/Cocos2D-JS
  • Extra features and plugins using Cocos Helper

Don’t really think the community will be involved in coding but perhaps certain creation aspects.

Mostly C++11 but with some stuff from C++14 like auto.

Plan on targeting iOS and Android, perhaps Mac OS X.

Marketing somewhat with the community.

I would be the team lead and we have an artist who would be the art director.

We would be using YouTube Live or Twitch or ustream and communication would occur via that along with our forums.

Plan on daily live video vlogs.
Timespan probably a couple of months give or take.

Regarding Kickstarter campaign, don’t know if we could really raise enough, simply because the media showcases the success tories but there are plenty of failures and odds are always against you.

Yes we will be the Jack of all trades.

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