Hi All,
Cocos2d-x is really great, but I’ve found that when switching scene some of the memory isn’t release, although the Scenes destructors are being called.
I’ve made a very simple app that just switches between scene, without anything in them, and there is a memory leak when following the memory usage in Windows task manager.
Is this a know issue?
Any good ideas how to debug it?
Thanks,
Oren