Memory Leak and switching between two scene

Hi All,
Cocos2d-x is really great, but I’ve found that when switching scene some of the memory isn’t release, although the Scenes destructors are being called.
I’ve made a very simple app that just switches between scene, without anything in them, and there is a memory leak when following the memory usage in Windows task manager.
Is this a know issue?
Any good ideas how to debug it?

Thanks,
Oren

Hi, you can use vld tool to check memory leak on vs2008 and vs2010.


I don’t think just seeing the memory usage in Windows Task Manager to find memory issue is a good way.