Missing texture error in loadScene from AssetBundle

Hi,

I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11.

First, I turned the game project into an AssetBundle.
Then I did a remote load from the game selection project and it worked.

However, when bundle.loadScene, the following error appears in the console
The image just didn’t show up.

The asset 410fb916-8721-4663-bab8-34397391ace7 is missing!
The asset 31bc895a-c003-4566-a9f3-2e54ae1c17dc is missing!

I can move to the scene with cc.director.runScene().
The cc.Label in that game scene is displayed.
Only images are missing.

I tried loading the image in the game project as a test,
It was possible.

Two of the errors are exactly the UUID of the image.

How do I get it to show up?
Also, do you have a sample loading scene somewhere?

Best regards,

I am using Cocos Creator 3.8.3 and I am also curious if that method is possible.

what are the assets of those two uuids?

what is this ?

Could you please list the steps for making the resources into a bundle?

And could you show me the code that you loaded the bundle and the scene?

You can check if the missing textures are included in the AssetBundle when you export it. And ensure that all required assets, especially the images, are correctly referenced and exported in the AssetBundle.