Multiple perspective transforms on one screen

Hey guys,

I’ve run into a bit of a problem and can’t seem to find any answer on the forum or through searching on google. It may be that I just don’t know how to word it while searching, but I’m hoping someone can help me.

I am working on a game where there is an option to view four different instances of the game at once, each taking a quarter of the screen. Normally (while viewing only one game at a time), there are objects that use the perspective transform to lean into the center of the screen a bit based on the camera settings. My problem comes when I split the screen into four parts for the other viewing mode. The objects are now leaning in toward the center of the screen, when I really want them to lean in to the center of their respective squares.

Is there a way to apply a perspective transform to a cocos Node class so that anything inside of it uses that transform instead of the one on the main camera? Is there an alternate way to do this? Any help would be appreciated. Please ask if you need me to clarify the problem in any way.