I want to develop a game in C*+ for Android. I learned about cocos2d-x and wish to use this engine. I took tutorial that describes how to create and build project using cocos2d-x. I know c**.
Need to know most general constructs provided by cocos2d-x for game development that are useful. Which libraries will be helpful most?
Can i get tutorial for game development in C*+ for/with cocos2d-x that will be deployed on android(or related to this). I googled it but could not find satisfactory tutorials. Please suggest.
Are there any restrictions for C*+ while using with cocos2d-x. I mean to ask, does any syntactically and semantically code in C*+ work with cocos2d-x? Are there any restrictions?
I guess, android game development is same as that for iphone except multi-platform layer.
However i don’t have any prior game development experience in iphone. Will post questions related to it here on the forum.
Actually i need to develop a snake game(like [[kryshen.net/games/bmtron.html]]) in C++ for android. I decided to use cocos2d-x for the same.
Will post questions related to it. Please share something that might help.
The error was same for all the three files i.e. “The method afterTextChanged(Editable) of type TextInputWraper must override a superclass method”
I see the error is simple java error saying that it must implement the superclass abstract method.
Then i removed `Override annotation above the method implementation. It worked fine.
The same thing happened with other project too.
My concern was, is it routine practice to remove @Override annotation? Is it some bug? or I am making some silly mistakes.
I see the error is simple java error saying that it must implement the superclass abstract method.
Then i removed `Override annotation above the method implementation. It worked fine.
The same thing happened with other project too.
My concern was, is it routine practice to remove `Override annotation? Is it some bug? or I am making some silly mistakes.
check the “Java Compiler” settings in the project’s Properties
set the “Compiler compliance level” from 1.5 to 1.6