Need to help me with installation of Cocos2dx environment in React Native

I am a newer in Cocos2dx JavaScript and I am gonna make a simple tetris app using React Native + Cocos2dx.
Also, I found an example which using ‘npm install @remobile/react-native-cocos2dx --save’ but it doesn’t work because it couldn’t recognize ‘cc.xxx’.
Here is the sample code.

'use strict';

var React = require('react');
var ReactNative = require('react-native');
var {
    StyleSheet,
    View,
} = ReactNative;

var resolveAssetSource = require('resolveAssetSource');
var Cocos2dx = require('@remobile/react-native-cocos2dx');

module.exports = React.createClass({
    renderCocos2dx() {
        return (res, transProps)=> {
            cc.game.onStart = function(){
                var MyScene = cc.Scene.extend({
                    alert(transProps.text);
                    onEnter:function () {
                        this._super();
                        var size = cc.director.getWinSize();

                        var sprite = cc.Sprite.create(res.img.qq);
                        sprite.setPosition(size.width / 2, size.height / 2 - 200);
                        sprite.setScale(0.8);
                        this.addChild(sprite, 0);

                        var sprite = cc.Sprite.create(res.img.weixin);
                        sprite.setPosition(size.width / 2, size.height / 2);
                        sprite.setScale(0.8);
                        this.addChild(sprite, 0);

                        var label = cc.LabelTTF.create("Hello World", "Arial", 40);
                        label.setPosition(size.width / 2, size.height / 2 + 200);
                        label.setColor(255, 0,255);
                        this.addChild(label, 1);
                    }
                });
                cc.director.runScene(new MyScene());
            };
            cc.game.run();
        }
    },
    render () {
        const resource = {
            img: {
                qq: resolveAssetSource(require('./img/qq.img')).uri,
                weixin: resolveAssetSource(require('./img/weixin.img')).uri,
            }
        };
        return (
            <View style={styles.container}>
                <Cocos2dx
                    render={this.renderCocos2dx()}
                    resource={resource}
                    transProps={{text: 'I am from react-native'}}
                    width={sr.tw}
                    height={sr.tch}
                    />
            </View>
        );
    },
});

var styles = StyleSheet.create({
    container: {
        flex: 1
    },
});

Looking forward to get an answer asap.
Thanks.

You should use web view to load local html, it wil be easier. With this method, you can use cocos creator, it’s new, great editor and regularly maintained. After build game, it will be export files include html for you
Example:

const game = require('./game.html');
<WebView
  source={game}
  style={{flex: 1}}
 />