NotificationNode issue

version: cocos2d-1.0.1-x-0.10.0
platform: win7

Add the following code to somewhere in HelloWorld::AppDelegate::applicationDidFinishLaunching:

CCLayer nn = CCLayer::node;
CCLabelTTF
lb = CCLabelTTF::labelWithString(“HEHE”, “Arial”, 20);
lb~~>setPosition);
lb~~>setColor(ccc3(0xff,0,0));
nn~~>addChild;
pDirector~~>setNotificationNode(nn);

there’s no problem running the prograem, but crashes while exiting.

If we don’t add a child to NotificationNode, there’s nothing wrong.

Yes, win32 have this bu[[g.
And NotificationNode is used for debug.
So don’t do too more things with it.