I’m trying to optimize my game, and I’m using this.schedule as a timer ( ex: every 3 seconds, instantiate Prefab, Node, etc… So, in my nodes, I have once Sprite / Node reaches destination, I use RemoveChild. Can I use Destroy? And which is more optimized, pros and cons? If I use Destroy, I can’t instantiate? Any suggestions or tips, would be greatly appreciated it…God Bless…
This is a common problem when creating games. I think you should try making an object pool, so you can reuse the objects instead of destroying and instantiating them.
Thanks for the info, really appreciated it…Hopefully, the Cocos Creator team can update the Pooling Section of the Cocos Creator documentation…God Bless…