Panning of Camera reduces FPS below 20

Hi developers,
I was trying to build a whole 3D game using simple 3D features of cocos-2d-x. I am finding the problem of a huge reduction in FPS while only camera panning is done of a 3D sprite.
It will be great if someone could help me out how to increase the FPS while using only the 3D features in cocos2dx?


Maybe link the code you used to create your camera?

Thanks it was never any error, i just got confused if fps reduced in simulator, it might do the same in the devices but when i checked it on the device, it works fine.

@bhavya Oh yes don’t use the simulators as a benchmark test. You will struggle to get 60fps with 1 full sprite background. The devices run much faster.

agreed. Thanks @UKDeveloper99