Particle system render behind sprite

I am using Cocos Creator 3.

I add a particle system to my game and sprite.

Both of them are in UI_2D layer.

the particle system is not displaying over the sprite splash.
But it is displaying after it reaches the end of the sprite.

Don’t see a way to set the sort order of the particle system.

Can you please provide some advice how to solve this?
Capture

If you are using particle 3D, add UIMeshRenderer component to that particle.

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