I am having 3 Layers and in the Forefront Layer i am creating Particle3D, but its always coming behind the sprite. I tried to mess with Particle3D.setDepthField but no luck. I even tried CppTest examples with setting CameraPerspective but still no luck. Please guide me. In my game there will be 2d & 3d Mix. I am just trying cool 3d Particle Effect in the Front Layer.
@pabitrapadhy, Hi, Do u have any idea how to mix 2d & 3d particle system and render it on the front layer. i am finding it very tough to work out both. Please help
No I didn’t dive that deep into 3D.
But, here’s a thing that I faced during my experiments.
2D things were always drawn before 3D
for that some Billboard Class is there, which does some certain stuff or something.
but pardon me I didn’t check those details in much.
Let me try to request @super626, if he could help you with something at his spare time.