I have a plist for a particle system with an embedded image (textureImageData). This worked when I ran it in cocos2d-js on iOS. Now I am using it in cocos2d-x c++ windows universal and the image does not show up on phone.
The code runs and I see that it is loading the image from the plist, but nothing appears on stage. I replaced the plist with an image for testing and it showed up at the correct position on stage, but not when using the plist with an embedded image.
I am creating it like this:
explosion = ParticleSystem::create(res::ImageBurst_plist);
explosion->setPosition(position);
explosion->stopSystem();
addChild(explosion, 10);
and I am getting it to fire by calling:
explosion->resetSystem();
any reason this shouldn’t work?