Hello,
I’m creating a physics polygon
PhysicsBody *p = PhysicsBody::createPolygon(points, count);
sprite->setPhysicsBody(p);
if I have six or less points it makes the intended shape. But when Insert more than six points it still draws six vertices but with point averages ( i think, im not sure). Is there a way to have more than 6 vertices in a physics polygon?
