playBackgroundMusic() is quick in android, so I don’t implement it.
unloadBackgroundMusic, it is not included in cocos2d-iphone too. I don’t think we need this method.
On my acer liquid or other old android devices, it’s slow when run MediaPlayer.prepare(). So I modified playBackgroundMusic.
And android only have a few memory to use so I think it’s necessary to have unloadBackgroundMusic on android.
Ok, I will add the implmentation of preloadBackgroundMusic. And android only have a few memory to use so I think it’s necessary to have unloadBackgroundMusic on android.
you can use end() to reinit the simple audio engine.