my issue is related directly to the new cocos2d-x 3.7 that worked in 3.6.
The getTileGIDAt does not seem to be working anymore in either experimental nor stable, I’ve tried to figure it out executing one line at a time but i haven’t found anything obvious yet…(i am rather new to c++ and cocos2d so i may not be 100% sure if I’m even looking in the right place) Update Below…
Update: The getgidat is being caused by multi-resolution, if the game is being run at any other resolution than the developer resolution the getgidat returns the wrong tile value…getgidat doesn’t take into account setContentScaleFactor. This may have been happening in 3.6 as well as i wasnt doing the multiple resolutions on that version.