Problem with RayCast

Hello, I got the problem with RayCast function.

cocos2d::Vec2 nearPosition(150, 150);
cocos2d::Vec2 farPosition(170, 170);

Vec2 points[5];
int num = 0;
auto onRayCast = [&points, &num](PhysicsWorld& world, const PhysicsRayCastInfo& info, void* data)->bool {
	log("ray cast!");
	return true;
};

this->getPhysicsWorld()->rayCast(onRayCast, nearPosition, farPosition, nullptr);

It’s pretty similar with this tutorial

It trows an exception:

Windows, cocos version 3.17

I run this in Update loop of Scene.

Probably this doesn’t refer correctly?

There is an example in cpp-tests