I believe we need some engineering guy to share with us a proper configuration to build, debug apk’s with success. The different configurations I tried either fail to debug or build with audio delay/errors.
My basic config:
PROP_COMPILE_SDK_VERSION=19
PROP_MIN_SDK_VERSION=15
PROP_TARGET_SDK_VERSION=19
PROP_APP_PLATFORM=15
PROP_APP_ABI=x86
ndk 16b, Android Studio 3, cocos2d-x 3.16.
Thanks in advance.
Let me ask our engineering team what the best config is.
@hgokturk please read the doc/RELEASE_NOTES.md of v3.16, it says it is tested with
- Android Studio 2.3.3
- NDK r14
NDK and Android Studio continue releasing new versions after cocos2d-x released, can not make sure they could work.
hgokturk:
PROP_APP_ABI=x86
Did you want to build for simulator instead of Android devices? And what’s wrong of your error log?
I don’t think it has something with audio delay.
Alright then I’ll try 3.16 with ndk 14. I tried x86 & armeabi-v7a for physical device; both play audio with delay.(3.16, ndk 16b, target & compile sdk 19, min sdk 15). With configuration 3.15 & ndk 11c it works without any problem but fails to debug.
Did you mean in v3.16, audio is delayed? Did you use Audio engine or simple audio engine?
Yes. I tried both and both play with delay.(I should have been a poet with this rhymes )
@dumganhar please take a look?
hgokturk:
Alright then I’ll try 3.16 with ndk 14. I tried x86 & armeabi-v7a for physical device; both play audio with delay.(3.16, ndk 16b, target & compile sdk 19, min sdk 15). With configuration 3.15 & ndk 11c it works without any problem but fails to debug.
Did you try 3.15 & ndk 14 or ndk 16b?
I compared the audio code between 3.15 & 3.16, there only were some bug fixes which should not result in this delay problem.
I did try 3.15 with ndk 16b and it delays the audio. I haven’t tried ndk 14 yet.
So it’s because of NDK version?
I have no idea about that now. Is the delay obvious?
I guess it is about the ndk version. The delay is pretty obvious like a second almost. I’ll try it soon and share the result.
I guess i found out the problem which causes the delay.
This is with NO delay:
auto animWithDelayE = Sequence::create(DelayTime::create(0.5f), this->playTap, this->move_ease_in_out, nullptr);
logoE->runAction(animWithDelayE);
auto animWithDelayE2 = Sequence::create(DelayTime::create(0.8f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
logoE2->runAction(animWithDelayE2);
auto animWithDelayI = Sequence::create(DelayTime::create(1.1f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
logoI->runAction(animWithDelayI);
auto animWithDelayK = Sequence::create(DelayTime::create(1.4f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
logoK->runAction(animWithDelayK);
auto animWithDelayM = Sequence::create(DelayTime::create(1.7f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
logoM->runAction(animWithDelayM);
auto animWithDelayL = Sequence::create(DelayTime::create(2.0f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
logoL->runAction(animWithDelayL);
And this is WITH delay:
auto animWithDelayE = Sequence::create(DelayTime::create(0.5f), this->playTap, this->move_ease_in_out, nullptr);
auto animWithDelayE2 = Sequence::create(DelayTime::create(0.8f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
auto animWithDelayI = Sequence::create(DelayTime::create(1.1f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
auto animWithDelayK = Sequence::create(DelayTime::create(1.4f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
auto animWithDelayM = Sequence::create(DelayTime::create(1.7f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
auto animWithDelayL = Sequence::create(DelayTime::create(2.0f), this->playTap->clone(), this->move_ease_in_out->clone(), nullptr);
logoE->runAction(animWithDelayE);
logoE2->runAction(animWithDelayE2);
logoI->runAction(animWithDelayI);
logoK->runAction(animWithDelayK);
logoM->runAction(animWithDelayM);
logoL->runAction(animWithDelayL);
Strange, isn’t it?
I looked at your code, it’s all about Action.
so it’s not related to Audio?
Yes, I agree it’s about the action and not the audio.