Publish using LiveOps

Hi,

I’m new with LiveOps. I’ve successfully added LiveOps to my game, and it seems to work nicely. I’ve deployed it with cocos2d-x v3.11.1 and compiled for Android platform.

Now I want to update my game in amazon store using the same kit I used for google play. That’s not a big deal as I’ve done it before using previous cocos versions (3.10) and sdkbox (without liveops).

My problem is:

I’ve attempted to dulicate my game config which is in Live state.
I’ve then edited the game config and marked ‘Amazon Store’ instead of ‘Google Play’.
I’ve made the changes I want to the plugins.
I’ve clicked the Live button… and, voila, my google play published config does change to Draft.

Do I need to create a whole new application for each store? Can’t I store all my game configs under the same application? If so, how?

My initial thought was that, as sdkbox detects if I’m in debug or release and it downloads the needed plugin packet, it would check store code and download it properly too, but if I can’t have a Live version for each store, how am I (is it) supposed to accomplish that?

Thanks

Yes you should be able to create multiple configurations under one application, you just need to create a new config set, however copy config across store are still been worked on.

Hi nite,

Thanks, done it manually using ‘new config set’ button.