using namespace std;
vector<Player> players;
//players.reserve(4);
if (oneText == "-") {
playersNumber += 1;
Player one (playersNumber, lives, Vec2(0, 1), mapBackground, Vec2(50, 50), Vec2(1, 0), Vec2(visibleSize.width*2/9, visibleSize.width/9), Vec2(0, 0), Vec2(visibleSize.width*2/9, visibleSize.width/20));
players.push_back(one);
}
if (twoText == "-") {
playersNumber += 1;
Player two (playersNumber, lives, Vec2(1, 0), mapBackground, Vec2(50, mapBackground->getContentSize().height-50), Vec2(0, 0), Vec2(visibleSize.width/9, visibleSize.height-visibleSize.width*2/9), Vec2(0, 1), Vec2(visibleSize.width/20, visibleSize.height-visibleSize.width*2/9));
players.push_back(two);
}
if (threeText == "-") {
playersNumber += 1;
Player three (playersNumber, lives, Vec2(0, -1), mapBackground, Vec2(mapBackground->getContentSize().width-50, mapBackground->getContentSize().height-50), Vec2(0, 1), Vec2(visibleSize.width*7/9, visibleSize.height-visibleSize.width/9), Vec2(1, 1), Vec2(visibleSize.width*7/9, visibleSize.height-visibleSize.width/20));
players.push_back(three);
}
if (fourText == "-") {
playersNumber += 1;
Player four (playersNumber, lives, Vec2(-1, 0), mapBackground, Vec2(mapBackground->getContentSize().width-50, 50), Vec2(1, 1), Vec2(visibleSize.width*8/9, visibleSize.width*2/9), Vec2(1, 0), Vec2(visibleSize.width*19/20, visibleSize.width*2/9));
players.push_back(four);
}