Quick question for cocos devs

Sorry for the ambiguous title… but it was just easier to post in the question… and I doubt it’s something that could be answered by anyone outside of the cocos dev team…

So… I came across this awesome tool a little while back… basically a port of shader graph that works in 8.2 only…

in the post, the dev mentioned plans to roll out compatibility updates for later versions of the editor… but, from what I can tell, there has been no update on it…

I wanted to ask, is there a plan to update this tool? (It’s desperately needed in my opinion… it’s one of the few things that other engines really take the lead on) I also wanted to ask… is there a plan in the near future to make this, or something like it into a standardized feature of the cocos editor.

Thanks for your time!

P.S.
To any Cocos Devs reading this… you guys are really doing amazing work and I’m consistently blown away by how quickly you release updates that feature substantial/meaningful improvements. Seems like they get rolled out so fast… you must be working very hard. Just want to tip my hat to you folks. Very impressive!

Thank you for your concern and support for our work.
Basically, its design is compatible with subsequent versions. You can try it on a higher version.
Currently, this plugin is open source, and our main focus is on the engine. There are no plans for further updates at the moment. You can customize and optimize according to your own needs.
We also hope to contribute to making our plugin more perfect through your customization and contribution.