Hey, I have a couple nodes with rigidbodies and colliders. when two of the nodes collide, if they have the same size they merge and grow. However, consider the following - there are 3 nodes, node A with size 2 and nodes B and C with size 1. A and B are colliding, and then C collides with B. B grows and is now of size 2, and is still touching A - however, this won’t trigger a new collision event. I would like to check with objects the collider is touching after the size change.
I am aware I can just listen to the collision stay event, however that seems pretty inefficient as I only need to check again after the size changes… Is there any other, more efficient way to do that? Thank you!