Currently cocos2d-x requires ios4+. Is it possible to reduce this to ios3, because there are so many ios3 devices around?
Have you tested it in ios3?
Actually I wasn’t able to compile with sdk 3.* due to the numerous #ifdef SDK < 4 #error. BTW, cocos2d-iphone works ok with ios3
Thank you. I have new an issue:
http://www.cocos2d-x.org/issues/269
Haha, minggo, you can use #269 to link an issue in forum or wiki