Run Cocos Creator 2.4 Game in a headless mode

Hello !

I have a cocos creator 2.4 board game ( think of it exactly like a chess game but more complex) , the game is multiplayer .

to prevent cheating i want a way to use the game as a server and client at the same time , the server version has to verify the player move before allowing the client version to make the move .

is it possible to run a cocos creator 2.4 in a dedicated headless server ( linux ) .

we had a tutorial on something about asyncrhonized approval.