Hello !
I have a cocos creator 2.4 board game ( think of it exactly like a chess game but more complex) , the game is multiplayer .
to prevent cheating i want a way to use the game as a server and client at the same time , the server version has to verify the player move before allowing the client version to make the move .
is it possible to run a cocos creator 2.4 in a dedicated headless server ( linux ) .