Hi all!
I am trying to run some custom code on windows 32 platform. Every thing compiled without errors.
but call back function like callfuncN_selector(SplashLayer::cFadeAndShow) does not called at all.
Well, I just write a TestCallback in xcode4, and runs well in iphone simulator. Your code is right, except you may forget to add CCSprite* next into the layer
I have a CCLayer that has been added in the CCB in cocosbuilder. This layer has some transitions happening on it and is initially hidden. I make it visible in my code as and when required. My problem is when I try to run a CCFadeIn or CCFadeOut on it, the callback after CCFadeIn/CCFadeOut is never called, as the function itself does not complete. What I mean by this is that when I run CCFadeIn on it, the sprites that are on that layer dont come in completely. Same with CCFadeOut; the images dont disappear completely. Any particular reason y this is happening?