CCActionInterval* actionTo = CCRotateTo::actionWithDuration( 1.5, 20);
CCActionInterval* actionTo2 = CCRotateTo::actionWithDuration( 2.25, ~~10);
CCActionInterval* actionToBack = CCRotateTo::actionWithDuration;
CCRepeatForever **repeat = CCRepeatForever::actionWithActionCCSequence::actions);
CCSprite** front_hair = CCSprite::spriteWithFile;
front_hair~~>setPosition( ccp(44, 47) );
front_hair~~>setAnchorPoint);
front_hair~~>runAction((CCAction**)repeat~~>copy~~>autorelease);
addChild;
Is perfect.
but
CCSpriteFrameCache::sharedSpriteFrameCache~~>addSpriteFramesWithFile; //default_char_1.png or default_char_1.pvr.ccz
CCSprite* front_hair = CCSprite::spriteWithSpriteFrameName;
front_hair~~>setPosition );
front_hair~~>setAnchorPoint);
front_hair~~>**runAction*((CCAction*)repeat->copy()->autorelease());
addChild(front_hair, tagFrontHair, tagFrontHair);
They will leave the image blur.
version : cocos2d-1.0.1-x-0.10.0
capture.mov.zip (22817.2 KB)