runAction() the function is left of the image blur.

CCActionInterval* actionTo = CCRotateTo::actionWithDuration( 1.5, 20);
CCActionInterval* actionTo2 = CCRotateTo::actionWithDuration( 2.25, ~~10);
CCActionInterval* actionToBack = CCRotateTo::actionWithDuration;

CCRepeatForever **repeat = CCRepeatForever::actionWithActionCCSequence::actions);

CCSprite** front_hair = CCSprite::spriteWithFile;
front_hair~~>setPosition( ccp(44, 47) );
front_hair~~>setAnchorPoint);
front_hair~~>runAction((CCAction**)repeat~~>copy~~>autorelease);
addChild;

Is perfect.
but

CCSpriteFrameCache::sharedSpriteFrameCache~~>addSpriteFramesWithFile; //default_char_1.png or default_char_1.pvr.ccz

CCSprite* front_hair = CCSprite::spriteWithSpriteFrameName;
front_hair~~>setPosition );
front_hair~~>setAnchorPoint);
front_hair~~>**runAction*((CCAction*)repeat->copy()->autorelease());
addChild(front_hair, tagFrontHair, tagFrontHair);

They will leave the image blur.

version : cocos2d-1.0.1-x-0.10.0


capture.mov.zip (22817.2 KB)

Sorry for my late reply.
Have you resolved this problem?
If not, could you write a simple HelloWorld to reproduce this bug, and post here? I will dig more into it.

My mistake

“hair_deco~~> getTexture~~> setAliasTexParameters ();”
Do you normally have been removed