I need to call something on an update loop regardless of which scene I have loaded. Is there a way to schedule an action or update that can run without a Node target? I’d like to avoid spawning a new thread for this or modifying Director or GLView to achieve this.
@shipit Thanks for pointing that out.
I was looking at that earlier, but dismissed it because it required a target. Looking at it again though, the target can be a void* - so maybe it’ll work for me after all.