Hi,
I am using the Windows 8.1 Universal project and I added my .wav and .mp3 files to it but when I run the app and it tries to load the files it is throwing exceptions in MediaStreamer::Initialize() where it’s checking for the content of the file to make sure it’s WAVE, etc. It throws for both file formats. I assume that the files I have are not supported? It’s weird because I have these same files playing using the iOS, Mac and also Win32 projects already with SimpleAudioEngine and you’d think the same code would be used for Win32 at least (if not all)?
Dominique