Hi,
I can’t find anything helpful about my issue.
I got no error when compiling my project to Android, but when I run the game on my phone, my game crash when I spawn a particle system.
Of course, everything works fine on browser/simulator via Cocos Creator.
Is anyone have any idea why ?
Thanks for your time,
Thierry
EDIT : nervermind, I found a solution. This idea is to not use the .plist file but directly a custom particlesystem with the texture in it. (And do not forget to put this texture in the resources folder, outside any atlas, in the same folder of the particlesystem etc.)