[SOLVED] Android build crash with Particle System

Hi,

I can’t find anything helpful about my issue.

I got no error when compiling my project to Android, but when I run the game on my phone, my game crash when I spawn a particle system.
Of course, everything works fine on browser/simulator via Cocos Creator.

Is anyone have any idea why ?

Thanks for your time,

Thierry

EDIT : nervermind, I found a solution. This idea is to not use the .plist file but directly a custom particlesystem with the texture in it. (And do not forget to put this texture in the resources folder, outside any atlas, in the same folder of the particlesystem etc.)

1 Like

I am having this same exact issue and it’s making me very sad. If this solves it for me, I owe you one!

This does not fix the problem for me. I have tested even further and realized a fresh build of the HelloWorld app with a single predefined particle (such as ParticleFireworks::create()) causes the same issue with any android build (device OR emulator).