i havent tried it yet but i believe you should put that script in the node that has the collider…
and tags are just tags no biggie to it…
but the important part is the collision group… only the nodes that has the checkbox mark on it can collide with each other.
how do i know? its basically just like unity3d’s Physics system
Thanks for the quick reply but I’m still a little confused. Thanks for bearing with me.
Ok let’s say I have a wall node with a background script and a player node with a player script. So which script does the collider code go into for these 2 nodes to register a collision?
And how would I associate a group number to these nodes?
Sorry for sounding like a total newbie/beginner. I could research it more but if you know then it would save me a lot of time haha.
UPDATE:
Nvm got it!
In the Node Properties you set the group there (The documentation didn’t say this so I didn’t catch it before) and I put the enable collision code in the play script.