hi,
Yesterday, I started working with SDKBOX for my next project. So far so good, I integrated google analytics very easily thanks to SDKBOX, so kudos for that 
I develop the games using win32 project. Some (I think all) of SDKBOX plugins are not supported for win32, so sdkbox calls (and includes) must be avoided from win32 code. I have to protect these calls with ugly #ifndef WIN32 #endif macros in order to compile and test my game in win32.
What about offering and empty interface for non supported win32 plugins? so we can keep calling all sdkbox plugin functions without having to protect them with ugly macros. I think this should be provided out of the box, if not I gues I will have to code my own wrapper over sdkbox.