Technique for animation and tool?

Hey guys,

What technique do you use for 2D animation : (frame animation / spine-bone animation) ?

If you use spine animation, can you please tell which tool do you use or some tool which is free to use and is is compatible with cocos2d-x ? I know this tool http://esotericsoftware.com/ but it’s too much costly for me.

One other tool I know is Spriter. I’ve googled also but I just wanted to ask you opinion also. I’ve interest in learning and use cool simple animation for my game.

Thanks :slight_smile:

Tupi: Free 2d frame sequence animation

DragonBones: Free 2d spine animation
http://dragonbones.com/en/index.html

These tools look easy and are free.
Enjoy

@crittergorge
Thanks for reply :slight_smile:

I’m currently trying out Dragon Bones, since I needed bones and meshes. Only problem with the tool is that it uses Chinese/Japanese at some parts which I don’t understand. I’ve just only started learning it. :slight_smile:

Looks like, DragonBones is the only free competitive solution against Spine.
Any idea if DragonBones and DragonBones pro same? Because it looks like they’ve 2 name but both are same.

Yes, they look similar, and apart the language i think features are up the same, but i cannot say for sure.
Anyway i don’t know of any other free alternative…

Never mind… I think Dragon Bones is fine. I was wondering if the support with cocos2d-x of it is good. Currently, I am just getting my hands on. After that I’ll be trying with cocos2d-x.
Do you have any prior experience of using DragonBones and integration with cocos2d-x?

@crittergorge
I’m using texture packer to export texture atlas and want to import in DragonBones. But DragonBones doesn’t seem to read .json / .xml format from texture packer.

Can you please tell me how to make it work if you’ve used it before? :slight_smile:

Thanks

No, just like you I’ve been looking for these kind of tools some time ago… but i didn’t used dragonbones with cocos… same for texture packer… sorry…

That’s my list.

for a modern graphic animation;
-DragonBones
https://www.dragonbones.com
-Spine
https://www.spine.com

for a pixel graphic animation;
-Asesprite

for animation sketch works (it’s very important);
-Krita
https://krita.org/en/krita-3-0-release-notes/

1 Like

Thanks for the list… Plz look at my question if you can answer.

Thanks :slight_smile:

I readed, the answer is DragonBones. Even you may export your animation as a Spine format. It’s also support mesh deform feature just like Spine.

My question is “How to import texture atlast from texture packer?”. I am unable to do so.
Currently, I am manually dragging and dropping my images.

DragonBones gives 3 options to import.

Which one do I’ve to use DragonBones/Cocos data/Spine Data ?
Nonetheless, no option is working.

Btw, have you used it in past?

Hi catch_up

I’m the author of DragonBones (DB).
DragonBones is 2D skeletal animation solution.
It contains:
DB Pro - a standalone animation editor.
DB DesignPanel - a Flash Pro plugin that can export flash animation to DB animation.
DB runtimes for different languages and engines (C++: cocos2d-x ; C#: Unity; TS/JS: Egret; AS3: Flash; …)

DB Pro don’t support import texture atlas from textrue packer unless you install a Texturepacker DB plugin (developed by 3td party). But still I suggest you drag images directly to import.

The screenshot you took is “Import Data” feature instead of import image. If you have a animation data exported by DragonBones or Cocos Animator or Spine, you can directly import them to DragonBones and edit.

Hope it helps :slight_smile:

Thanks!

1 Like

Hi @superlancelot

Yeah, I saw that in Demon and Dragon’s example. I noticed that I simply have to drag and drop.
Thanks for letting me know Texturepacker DB plugin but I think, you’re correct, I should be using drag and drop.

Can you please tell if I would compulsorily have to use texture atlas exported by DragonBones?
I mean, is it possible ot use just the JSON animation data from DB and rest Texture Atlas and Texture data, I want to use from TexturePacker

I noticed that the texture packer results in smaller size of texture atlas than what DragonBones export it.

Example: Check that there is empty space at the bottom of atlas sheet being packed by DB.
But Texturepacker doesn’t necessary pack in form of square (1024 x 1024).

Is there any good video tutorial series? I found but didn’t get any good one. Mostly, only processes are shown, not the explanation.

And thanks for a great tool :slight_smile:

EDIT:

I think, this is fine for texture data size. But I wanted to know, do I still need texture packer data?
As I needed to use polygonal info from it.

1 Like

Sorry man, I didn’t use until today. But maybe you may use “Spine data” option and you may import output png file to texturepacker.

Hi @superlancelot
Please check the issue at https://github.com/DragonBones/dragonbones.github.io/issues/9